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Ryvax

Game

Ryvax is a game built in-house by Kōten, the product studio of Altis Koten SRL, in Unity and C#. It is the studio's first step into real-time game systems and the tooling behind them. Ryvax is in active development, with no public release yet.

playreal-timeGameUnity

Why we are building it

Ryvax is the studio's first real-time game. We build first-party products to sharpen the craft we bring to client work, and a game forces a different kind of engineering than an app: a fixed frame budget, state that changes every tick, and behavior you can only judge by playing it.

We are candid that this is early. Ryvax is the place where we learn real-time systems by shipping one, not a finished title with a release to announce.

What we are building

The work splits into two halves: the real-time game systems themselves, and the tooling that lets us author and tune them. The systems run on Unity's update loop in C#. Good tooling is what keeps iteration cheap once the systems grow.

We treat the editor as a product surface, not just a place to drop assets. Custom inspectors, data-driven configuration, and authoring tools mean we can change behavior and see the result without recompiling and restarting to test each change.

How we approach it

Short cycles, the same as everything else we ship. We build a system small, get it running, play it, and adjust against what the frame loop actually does rather than what a spec assumed.

We prioritize engineering rigor: clear state, code the next developer can read, and tooling that makes iteration cheap. The goal at this stage is a solid foundation for real-time behavior, not a feature list.

Where it stands

Ryvax is in active development. There is no public URL, no build to download, and we are not naming a platform, genre or release date beyond real-time game systems.

When there is something to play, it will be shipped, not demoed. Until then, Ryvax is the studio building the engineering practice that real-time products require.

Stack

Unity

Unity with C# is the practical choice for real-time work: a mature engine loop, a strong physics and rendering baseline, and first-class tooling for inspecting and tuning systems while they run. C# keeps gameplay code typed and readable, and the editor lets us build our own inspectors and authoring tools rather than hand-editing data. It is the same engine we name under our Games capability, so the craft we build here carries straight into how we scope game work.

FAQ
What is Ryvax built in?
Unity, with gameplay code in C#. Ryvax is built in-house by Kōten and is the studio's first step into real-time game systems and the tooling behind them.
Can I play Ryvax yet?
No. Ryvax is in active development. There is no public release, no build to download, and no announced platform or date. We will share something when it is ready to play, not before.
When does Ryvax release?
There is no release date. Ryvax is a first-party product in active development with no public build yet. When there is something to play, it will be shipped, not demoed.

Building something like this?

We build first-party products and client projects with the same engineering practice. Tell us what you have in mind.

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